Stock drop claimed
A new find.
GOOGLx
Alphabet
≈ $10
Purchase value · USD
Transfer pending · token value can still move
Maze Runner
Maze Runner / Gameplay
Stock drops. Side quests. Real competition.
When the stock drops, the race begins. A stone maze, other runners, and one coin with a purchase value. First to hold it, takes it.
Footage
02 / The run
No campaign to finish. A drop lands, the map marks it, and everyone in the maze can try.
The Gardens is a stone labyrinth, ivy on the walls, a name floating over your head. Third person. WASD. The arrow on the ground is your route.
A giant coin plants itself in a corridor. Ticker and value sit above it — AMZNx, about $10. On the minimap it is the live point.
Sprint, vault, cut the corner. Everyone sees the same drop. It is not hidden loot. It is a race.
Claiming takes five still seconds. Fire, reload, or take a hit and the hold breaks. Someone can steal it at the corner.
A card confirms rarity, ticker, and purchase value in dollars. Transfer stays pending. The token value can still move.
03 / Stock drop
Every drop in the trailers has an x-ticker, a rarity, and a dollar purchase value. Rarer means louder. Louder means a crowd.
Values shown in the public clips, not a price list. One drop stays live until somebody claims it. Then the maze plants another.
Hold E · 5.0s
Firing, reloading, or getting hit interrupts the claim.
Stock drop claimed
GOOGLx
Alphabet
≈ $10
Purchase value · USD
Transfer pending · token value can still move
04 / The maze
A sidearm with six shots. A minimap of the corridors. A ground arrow for the mission. Names in the corner when someone joins, or when someone just took the Tesla drop.
The live drop is a point on the minimap. Zones have names — The Northern Paths, The Fern Garden — and an explored percent. Daytime the garden is open. After dark, it changes.
Every player wears a tag, often a handle. You see them in the corridors and in live activity: who joined, who took $5 of Apple, who took $20 of Tesla.
Those five seconds are when you stand still. A shot, a reload, or a hit wipes them. Some people run. Some people wait at the corner.
05 / Beyond the race
The stock drop is why you enter. The rest keeps the session open: XP, missions, gear, a green table, and a team mode.
06 / Night combat
After dark in the Fern Garden, guardians show up — Moss Walkers. Dropping one in the trailer is worth +8 XP and +2 salvage. Hold the Garden asks you to help take down six.
03 / Expedition
Beat your best run on 12 checkpoints. Mark the nearest drop. Hit 5 moving targets in 30 seconds. Missions refresh every four minutes. XP and salvage stay.
04 / The shop
Boosts are $1, one use, 45 seconds. Original characters stay free. Shield and veil drop if you shoot or start a claim. Timers keep running while you are away.
Move 20% faster for 45 seconds.
$1.00Block incoming shots. Firing or collecting ends it.
$1.00Conceal yourself. Nearby runners can still spot you.
$1.0002 / Blackjack
The Courtyard Club has a blackjack table. In the trailer, chips are tied to SOL: 1 chip = 0.00001 SOL. You play what you brought. Shop perks do not enter the arena.
05 / Capture the flag
1v1, 2v2, or 3v3. First to 3. Six minutes. Same carbine, same chance — no shop perks. Three grounds: Block Nine, Glasshouse, Breakwater.
$MAZE · launching soon
The official account says $MAZE is on the way. There is no public client yet, and that profile does not point at a contract. This page explains the trailers. It does not hand out stock, chips, or tokens.
Contract
Run. Collect. Compete.